Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.
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Ankylosaurus (dinosaur) CR 7
XP 3,200
Male celestial ankylosaurus (Pathfinder RPG Bestiary, 83)
N Huge animal
Init +0; Senses darkvision 60 ft., low-light vision, scent; Perception +14
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Defense
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AC 22, touch 8, flat-footed 22 (+14 natural, -2 size)
hp 95 (10d8+50)
Fort +14, Ref +7, Will +4
DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 12
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Offense
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Speed 30 ft.
Melee tail slap +14 (3d6+31)
Space 15 ft.; Reach 15 ft.
Special Attacks smite evil
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Statistics
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Str 31, Dex 10, Con 21, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17 (+19 bull rush, +19 overrun); CMD 29 (31 vs. bull rush, 31 vs. overrun)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail slap)
Skills Perception +14
SQ stun
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Ecology
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Environment warm forests and plains
Organization solitary, pair, or herd (3-12)
Treasure none
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Special Abilities
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Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +10 to damage when used.
Spell Resistance (12) You have Spell Resistance.
Stun (DC 25) (Ex) The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The s
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