This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.--------------------
Frost Giant #7 CR 10
XP 9,600Male frost giant fighter 1 (Pathfinder RPG Bestiary 149)
CE Large humanoid (cold, giant)
Init -1;
Senses low-light vision; Perception +10
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Defense--------------------
AC 21, touch 6, flat-footed 21 (+6 armor, -1 Dex, +9 natural, -1 size, -2 untyped penalty)
hp 149 (15 HD; 14d8+1d10+76)
Fort +16,
Ref +3,
Will +6
Defensive Abilities rock catching;
Immune cold
Weaknesses vulnerability to fire
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Offense--------------------
Speed 40 ft. (30 ft. in armor)
Melee greataxe +21/+13/+8 (3d6+22/×3) or
. . greatsword +22/+14/+9 (3d6+22/17-20) or
. . 2 slams +13 (1d8+7)
Ranged rock +7 (1d8+13)
Space 10 ft.;
Reach 10 ft.
Special Attacks rock throwing (120 ft.)
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Statistics--------------------
Str 29,
Dex 9,
Con 21,
Int 10,
Wis 14,
Cha 11
Base Atk +11;
CMB +20 (+24 bull rush);
CMD 28 (30 vs. bull rush)
Feats Awesome Blow, Furious Focus[APG], Improved Bull Rush, Improved Critical (greatsword), Martial Weapon Proficiency (greatsword), Medium Armor Proficiency, Power Attack, Vital Strike, Weapon Focus (greatsword)
Skills Climb +13, Craft (Enter Choice) +7, Heal +6, Intimidate +8, Perception +10, Stealth -1 (+3 in snow);
Racial Modifiers +4 Stealth in snow
Languages Common, Giant
Other Gear chain shirt, chainmail, greataxe, greatsword
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Ecology--------------------
Environment cold mountains
Organization solitary, gang (3-5), band (6-12 plus 35% noncombatants and 1 adept or cleric of 1st-2nd level), raiding party (6-12 plus 35% noncombatants, 1 adept or sorcerer of 3rd-5th level, 1-4 winter wolves, and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th-7th level; 1 barbarian or ranger jarl of 7th-9th level; and 15-36 winter wolves, 13-22 ogres, and 1-2 young white dragons)
Treasure standard (chain shirt, greataxe, other treasure)
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Special Abilities--------------------
Awesome Blow As standard action, damage and move smaller foe 10 ft. +1d6 dam if collide with something.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immunity to Cold You are immune to cold damage.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rock Catching (Ex) You can catch rocks that are thrown at you with a successful Reflex save.
Rock Throwing (120 ft.) (Ex) You can throw big rocks. They hurt.
Vital Strike Standard action: x2 weapon damage dice.
Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage.
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