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AuteurSujet:  Création et progression des personnages  (Lu 88311 fois)

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Hors ligne Amud'habi
(Eretas)

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Re : Création et progression des personnages
« Réponse #75 le: juin 30, 2014, 21:32:30 »
La grive peut parler, tout le monde sait celà...


Voici La nouvelle mouture
Amud'habi arcaniste
Male Gnome Sorcerer 2
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 17 (2d6+8)
Fort +3, Ref +2, Will +4; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3-1/19-20) and
   quarterstaff +1 (1d4-1) and
   touch attack +1 (As Spell)
Ranged ranged touch attack +4 (--1)
Special Attacks bloodline arcana: arcane
Gnome Spell-Like Abilities (CL 2nd; concentration +6)
   1/day—dancing lights, ghost sound (DC 16), prestidigitation (DC 14), speak with animals
Sorcerer Spells Known (CL 2nd; concentration +6):
1st (5/day)—color spray (DC 17), mage armor
0 (at will)—detect magic, ghost sound (DC 16), mage hand, message, read magic
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Statistics
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Str 8, Dex 14, Con 16, Int 13, Wis 12, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Eschew Materials, Spell Focus (illusion)
Traits finding haleen, magical lineage
Skills Bluff +9, Diplomacy +9, Intimidate +8, Knowledge (arcana) +7, Knowledge (nature) +5, Linguistics +2, Perception +6, Sense Motive +3, Spellcraft +5, Stealth +7, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Drow Sign Language, Gnoll, Gnome, Ignan, Sylvan
SQ arcane bonds (arcane bond [familiar]), bloodlines (arcane)
Other Gear haramaki, dagger, quarterstaff, ranged touch attack, touch attack, backpack, masterwork, bedroll (2), flint and steel, gnome trail rations (5), mess kit, pot, soap, waterskin (2), 53 gp, 7 sp, 9 cp
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Special Abilities
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shadow Conjuration) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
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Gifted Adept
Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to magic has made it easier for you to work similar magic on your own.

Benefit: Pick one spell when you choose this trait—from this point on, whenever you cast that spell, its effects manifest at +1 caster level.

Magical Lineage
 
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

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