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AuteurSujet:  Le souk de Katapesh  (Lu 697995 fois)

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Hors ligne Amud'habi
(Eretas)

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Re : Le souk de Katapesh
« Réponse #1475 le: juillet 11, 2017, 20:05:18 »
C'est beaucoup plus difficile à contester.  :up:
Faut croire que non...

Citer
SILENT IMAGE
School illusion (figment); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (a bit of fleece)
Range long (400 ft. + 40 ft./level)
Effect visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration concentration
Saving Throw Will disbelief (if interacted with); Spell Resistance no
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.

Les liens que je t'ai envoyé sont datent de la version 3.5, mais c'est exactement pareil[1].

Saving Throws and Illusions (Disbelief ): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. For example, if a party encounters a section of illusory floor, the character in the lead would receive a saving throw if she stopped and studied the floor or if she probed the floor.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. For example, a character making a successful saving throw against a figment of an illusory section of floor knows the "floor" isn't safe to walk on and can see what lies below (light permitting), but he or she can still note where the figment lies.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. A character who falls through a section of illusory floor into a pit knows something is amiss, as does one who spends a few rounds poking at the same illusion[2]. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.


On est loin de ton jet de sauvegarde automatique...
Si on ne s'entend pas sur l'utilisation des illusions, mon personnage ne sera pas jouable. Il n'a rien d'offensif, et se concentre sur les illusions.
 1. About the Author

Skip Williams keeps busy with freelance projects for several different game companies and was the Sage of Dragon Magazine for many years. Skip is a co-designer of the D&D 3rd Edition game and the chief architect of the Monster Manual. When not devising swift and cruel deaths for player characters, Skip putters in his kitchen or garden (rabbits and deer are not Skip's friends) or works on repairing and improving the century-old farmhouse that he shares with his wife, Penny, and a growing menagerie of pets.
 2. tout comme celui qui passe quelques tours à piquer la même illusion
« Modifié: juillet 11, 2017, 20:09:23 par Eretas »
« Si vous pensez que l'aventure est dangereuse, je vous propose d'essayer la routine... Elle est mortelle. »
Paulo Coelho


 

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