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AuteurSujet:  Bug Smashing...  (Lu 497560 fois)

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Re : Bug Smashing...
« Réponse #175 le: septembre 17, 2015, 22:54:16 »
Cannon Golem ( Advanced ) CR 16
XP 76800
N Large construct
Init +9; Senses darkvision 60 ft., low-light vision; Perception +4
DEFENSE
AC 35, touch 18, flat-footed 26 (+9 Dex, +17 natural, -1 size)
hp 180 (20d10+70)
Fort +8, Ref +15, Will +10;
DR 15/adamantine; Immune construct traits, magic;
OFFENSE
Speed 30 ft.
Melee 2 slams +31 (2d10+14)
Ranged cannon +28/+23 (6d6+7/19-20/x4)
Space 10 ft.Reach 10 ft.
Special Attacks cannon
STATISTICS
Str 34, Dex 28, Con -, Int -, Wis 19, Cha 6;
Base Atk 20; CMB 33; CMD 52
Feats Improved Critical (cannon)B
SQ alloyed, blasting critical, gun training
ECOLOGY
Environment any land
Organization solitary or pair
Treasure none
SPECIAL ABILITIES
Alloyed (Ex) A cannon golem's slam and cannon attacks count as adamantine, cold iron, and silver for the purpose of overcoming damage reduction.

 Blasting Critical (Ex) When a cannon golem confirms a critical hit with a slam attack, it can make one cannon attack against that target as a free action (as long as the cannon is loaded).

 Cannon (Ex) The golem's cannon has a range increment of 100 feet and deals 6d6 points of bludgeoning and piercing damage on a hit with a x4 critical modifier. The cannon's magazine can hold up to 20 cannonballs at a time-reloading a single cannonball into this magazine is a standard action for the golem, while loading a cannonball into the cannon itself to fire it is a swift action; this allows the golem to take two shots per round with the cannon.

 Gun Training (Ex) A cannon golem adds its Dex modifier to the damage dealt by its cannon.

 Immunity to Magic (Ex) A cannon golem is immune to spells and spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.  * Any spell with the water descriptor that affects a cannon golem renders its cannon unusable for 1 round (no save).  * A heat metal spell causes the golem's cannon to instantly backfire, dealing 6d6 points of damage to the golem and staggering it for 1 round (no save).
Source: PFRPG Bestiary 3
 

 

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