Leon Lestrange vision niv 10Human fighter (lore warden, martial master) 10 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Class Guide 93)
CN Medium humanoid (human)
Hero Points 1
Init +4;
Senses Perception +10
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Defense--------------------
AC 22, touch 15, flat-footed 17 (+6 armor, +4 Dex, +1 dodge, +1 shield)
hp 112 (10d10+30)
Fort +9,
Ref +7,
Will +3 (+2 vs. fear)
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Offense--------------------
Speed 30 ft.
Melee light flail +14/+9 (1d8+3)
Special Attacks martial flexibility 8/day
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Statistics--------------------
Str 16,
Dex 18,
Con 14,
Int 13,
Wis 10,
Cha 8
Base Atk +10;
CMB +18 (+22 disarm, +22 trip);
CMD 32 (34 vs. disarm, 34 vs. trip)
Feats Combat Expertise, Combat Reflexes, Critical Focus, Disarming Strike[APG], Dodge, Greater Disarm, Greater Trip, Improved Disarm, Improved Feint, Improved Trip, Mobility, Power Attack, Sidestep[APG], Spring Attack
Traits armor expert, pugnacious
Skills Acrobatics +14, Climb +15, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +10, Ride +8, Spellcraft +6, Survival +4, Swim +9
Languages Common, Dwarven
SQ hero points, know thy enemy
Other Gear mithral agile breastplate[APG], light steel quickdraw shield[APG], mithral buckler, light flail, 53 gp
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Special Abilities--------------------
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Disarming Strike Critical hit's confirmation roll is a Disarm maneuver check.
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Trip You don't provoke attacks of opportunity when tripping.
Know Thy Enemy (Standard Action) (Ex) Knowledge check vs. 1 foe to gain +2 to att & weapon dam for encounter.
Martial Flexibility (swift action, 8/day) (Ex) As a Swift action, gain a combat feat for 1 min. More gained for greater actions.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sidestep When an opponent misses you in melee, you can immediately take your next 5' step, as long as you remain within their threatened area.
Spring Attack You can move - attack - move when attacking with a melee weapon.
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